#ifndef PARTICLE_H
#define PARTICLE_H

class Particle
{
public:
	Particle();
	void updateParticle(double transX, double transY, double transZ);
	void setLifeSpeed(double LIFE, double SPEEDX, double SPEEDY, double SPEEDZ);
	void updateParticleWithSpeed();

	double distance;
	double transform[3];
	double theta;
	double color[3];

	double life;
	double speedX;
	double speedY;
	double speedZ;

private:
};


#endif
